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Du Super Controler Windows 7 X64

Universal Serial Bus USB Controller Hiya.just done a clean install retail Windows 7 Home Premium OS and have not been able to locate driver for the above. I used the disc which came with the computer for drivers etc and managed to install everything that was showing driver needed except for this. USB Hubs not recognized by Windows 7 64 bit. When I look in device manager, I see that under Bluetooth Radios there is an extra entry titled “Broadcom 2046 Bluetooth 2.1 USB UHE Dongle”. It has an exclamation mark in a yellow triangle. For some reason, Windows “thinks” that the USB Hub is a Broadcom Bluetooth Dongle. I checked the Belkin website but could not find a Windows 7 driver.

  1. Du Super Controller Windows 7 X64 Free
  2. Du Super Controller Windows 7 X64

Let me tell you a story, Dear Reader.15 years later and I'm still convinced that the SpaceOrb 360 is THE GREATEST GAME CONTROLER OF ALL TIME. See what I did with the all cap there?

It's the and it's a tragedy that it lost the battle to ' keyboard and mouse gaming and.If you've ever tried a SpaceOrb, you probably already know this. If you didn't live through the SpaceOrb's hayday (around 1994-5 with the original Quake, and, truly one of the greatest games ever) then this post will sound like I'm a crotchety old dude trying desperately to relive my the golden hour of my youth. Ok, so you got me.

What of it?;)I've always loved this controller and I've kept mine in my pile of technocrap, even. I couldn't let it go. Much like a beloved, but passed-on pet that an owner keeps frozen hoping that far-future technology will help them unfreeze and cure (too much? Ya, I thought so too) I've kept my SpaceOrb frozen in Amber waiting for a day, decades hence, when I might bring it back to life and back to its former glory.I hooked it up several times over the last few years and made various attempts to decode the serial output, first without the spec, then later with a.

Du Super Controller Windows 7 X64 Free

Ultimately my lack of deep knowledge of driver code was my undoing.Here's the END of the story, as a Video. Amazing piece of hardware hacking!I have never been a fan of FPS, I am more space shooting/some odd racing game. And I found some neat Microsoft gamepad a long long time ago. The Sidewinder Freestyle (if I remember its name correctly). It had gyroscopic 3D controls and throttle contro.

It was perfect for space and flight simulators, and fantastic at racing games. Sadly, it broke (some hardware failure after two-three years) and I have never found a decent replacement (and I have mostly stopped playing, anyway).Kudos for having the controller you love with you still!Cheers, Ruben. Nice article.How does the Orb compare to the standard 360 controller?

And the crunch question, how does it compare to a mouse? I find FPS games using joystick style controllers very difficult to aim precisely (movement speed and twitch reactions are hard to master) whereas with the mouse it's naturally very easy.It tends to be that controllers that have origin points are good for platform games featuring character control, and racing games, etc. Whereas free-floating controllers (mice) are great for pointing at things, ie, FPS and RTS.You should make that into a.NET Micro Framework demonstration or something:-).

Du Super Controler Windows 7 X64

Oh, so comments are working again? Good thing I saved the text to the comment I wrote Monday.SpaceOrb 360 may be the best controller ever invented. However, it still won't beat the keyboard and mouse for FPS gaming.Here's why:1.

The major advantage of having both a keyboard and mouse is a separation of responsibilities. Both the keyboard and mouse have support for switching weapons. The keyboard is used for movement in all 3 axes. The mouse is used to control where you're looking.

And more importantly, where you're shooting.This also applies to dual analog sticks. One is used for movement, the other for aiming.2. There is also the assumption that the WASD keyboard control is the important factor in this equation.

It isn't, the important one of keyboard + mouse is the mouse.It's not a coincidence that FPS computer games lost auto-aiming and aim assistance when the mouse was added to the default control scheme. It's simply unnecessary now, due to the mouse's precision.The mouse is considerable more precise than your typical analog stick. It's one of the reasons that PC gamers do considerably better than gamepad gamers.Don't take my word for it, though. Take Rahul Sood, CTO of HP's VoodooPC business unit's word. He wrote about an experiment performed by Microsoft that pitted mouse+keyboard players on PC versus Xbox 360 players using the 360's controller.The PC gamers consistently wiped the floor with the 360 gamers. Thus, Microsoft never implemented cross-platform play between Windows and the Xbox 360. Windows surely isn't exactly a playground for hobbyists who write device drivers.

Du Super Controller Windows 7 X64

As a guy who runs Windows 7 x64, I can tell you this is true.It is unnecessarily difficult to get even signed device drivers to run in Windows 7 x64. There's no definitive guide or cookbook for 'Here's how to sign a driver'.

Adding to this misery is the misinformation about what certificate authorities sign kernel mode drivers. While I don't disagree that code signing is a bad thing, why is it:1) so difficult to get a driver signed in the first place?2) so expensive to get a certificate?The answers are self evident as 'if it easier and cheaper than anyone could do it'. But, there are small shops who need to release signed drivers, and there seems to be an unnecessary hurdle to doing so. But, as to expense - web site certificates aren't nearly as expensive as code signing certificates.I know this is off topic from the post, but this is the thing that really struck a nerve with me. I do think Vic did a great job, and I love the 'embedded driver' approach. I haven't tried this controller out so I'll have to if I find one out there.That being said I'm 33 and have been gaming since the DOS 3.3 days when my friends and I would lug our 486's to each others houses to network them via Coax.:) So, I've been around the block when it comes to trying out different controllers.I have 3 kids 6 and under, so that means I have a Wii.

Also, on a single income (my wife is a stay at home mom) with 3 kids my computer has been my only gaming platform for the last few years.Since I'm a gamer I had to get a real game for the Wii. I've played Metroid since it came out on the original 8-bit Nintendo. So I picked up the Metroid Prime Trilogy.

This is definitely a must if you own a Wii. The best installment of the series I have ever played. If you're not a Metroid fan yet, but you have a Wii, then you have to get it just to give your Wii some playing chops for the big boys.I have to say that using the Wii remote and the nunchuck combination on the Wii is by far the best controller setup I have ever used for 1st person shooter games. Again, I haven't tried the SpaceOrb so I won't compare it to that.Why do I love the Wii remote + nunchuck option? The nunchuck has the little variable joystick which you use for your movement: forward, backward and strafing.

The myriad of buttons on both controllers handle all your other standard functions. Nothing earth shattering yet. The coolest part is I actually 'aim' with the remote. Wherever I am pointing at the screen my gun is aiming.

It is the most natural setup I've ever used and I was gaming like a pro in 5 minutes. I was strafing and turning backwards while jumping and doing head shots without difficulty. Using the XBOX controller (which was my first 1st person controller for a 'game pad') took forever to get used to. When you're used to a mouse for targeting and I have full range of the mouse pad, or trackball, trying to aim with a little finger joystick just doesn't have the intuitive sensitivity one needs. Sure, there are some awesome Xbox players out there but it does take a lot of practice. I felt like the Wii was literally fire and forget.

It just makes sense.I know I'll get flamed because the Wii isn't a 'gamer's' platform, but if you have the chance to try a real 1st person shooter, like Metroid Prime Trilogy, on the Wii test it out. I hope this is where the PS Move will go with gaming. I'm not sure how Microsoft's Kinect would mimic this sort of thing.